#include "structs.h"
   
    //extern void cleanup();
    extern void init(char*);
	extern void loadGame();
	extern void initializePlayer(void);
	extern SDL_Surface *loadImage(char*);
	void initializeMonster(int x, int y);
	extern void closeFont(TTF_Font *font);
   extern TTF_Font *loadFont(char *, int);

	extern GameObject mob[MONSTER_MAX];
    extern GameObject player;
    extern GameObject shuriken[];
    extern Map map;
    extern Gestion jeu;
    extern TTF_Font *font;
    extern MenuResource startMenu;

